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WP970331.TXT
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1998-03-14
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Willie's Adventures PREVIEW (March 31, 1997)
Copyright © 1997 New Beat Development
Programming:
--------------------------
Daniel Hedberg
Thomas Bergström
Additional Programming:
--------------------------
Steffen Scharfe (sound system)
Hans "Mr Ni!" Wessels (un/packing routines)
Graphics:
--------------------------
Thomas Bergström
Daniel Hedberg
Music:
--------------------------
Thomas Bergström
Daniel Hedberg
Game Design:
--------------------------
Daniel Hedberg
Thomas Bergström
Robert Cooke
Documentation:
--------------------------
Daniel Hedberg
Robert Cooke
CONTENTS
--------------------------------------------------------------------
1 INTRODUCTION
1.1 System Requirements
1.2 Compatibility
1.3 Distribution
2 OVERVIEW
2.1 Preface
2.2 Overview
2.3 An outline of the story
3 THE JUNGLE ADVENTURE
3.1 Find the exit!
4 GAME CONTROLS
4.1 Joystick
4.2 Keyboard
4.3 Joypad
5 THE NEW BEAT DEVELOPMENT MAILING LIST
5.1 General information
5.2 How to join
6 HOW TO CONTACT NEW BEAT DEVELOPMENT
7 FINAL THANKS!
1 INTRODUCTION
--------------------------------------------------------------------
1.1 System Requirements
Willie's Adventures will run on any Atari Falcon030 compatible
computer equipped with at least 4Mb of memory and a VGA or
RGB monitor.
This preview of Willie's Adventures does not require a hard disk
drive to work, although the final version will.
IMPORTANT, PLEASE READ!
-----------------------
The vertical synchronization frequency is set to 50Hz on both VGA
and RGB monitors. Some old monitors may have trouble with this
frequency, and a few even still might become damaged. You should
check the technical specifications of your monitor before trying
to run the game. New Beat Development takes absolutely no
responsibility for damaged monitors for the use or misuse of this
program.
1.2 Compatibility
To our knowledge, this game is fully compatible with all known
hardware and software accelerators and screen enhancements such
as Screen Blaster and Blow Up.
When using screen enhancers to increase the resolution, more
system memory is consumed which directly affects the game. Users
with only 4Mb of RAM should disable the screen enhancer to free
as much memory as possible.
1.3 Distribution
This preview of Willie's Adventures is freeware. It may only be
copied and passed on freely if it is left unchanged and contains
all relevant files. Commercial sale of this preview is strictly
prohibited.
This preview of Willie's Adventures may not be distributed on the
cover disk of any magazine without the express written permission
of the authors. This limitation does not apply to electronic (or
non-profit) magazines.
2 OVERVIEW
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2.1 Preface
Finally! I know that many people have been waiting for a new
version of our game, and some have probably even given up the
hope.
Not to fear however as the game is still on track and progressing
in a much more advanced stage than ever before. What possibly
could be taking so long? Here is a short list of improvements
since our last preview release:
* Greatly improved graphics and sound.
* More advanced scrolling of the screen.
* Larger levels (to save disk space, the size of the level in this
preview is only 1280x960 pixels).
* More and much improved animations.
* Animated items to be collected to improve certain skills, etc.
(not included in this preview).
* Animated enemies, all of them with their own unique personality.
* MIDI support. (not included in this preview).
* Willie, the main character skills has improved. He is now not
only able to jump, but climb on different things, defend
himself, duck, etc.
We have been working hard and the program code has been completely
rewritten to make certain the game will operate at full speed even
on a standard Falcon030. The final version will take advantage of
the extra power provided by hardware accelerators such as the
Nemesis from Black Scorpion Software.
As you can see, we are working very hard for the completion of
this game and rest assured, it will be completed soon. Thank you
for your patience.
2.2 Overview
Willie is a eight way scrolling adventure game that expands many
levels of bizarre, wonderfully twisted worlds. Many beautiful
worlds await your exploration and conquering. Armed with your wits
and skills, only you, in the end, can save Willie and the world
the sad fate that awaits.
In this preview of Willie, you are allowed to explore only one
rather small level. Other not yet added features, such as more
enemies, intricate level designs, intro, ending, etc. have been
postponed from this version to save on disk space and time.
2.3 An outline of the story
Willie was a painter. He created worlds upon worlds of images that
often seemed alive. So great was his paintings that people derived
happiness, a sense of serenity whenever they gazed upon his
paintings. They touched the heart, the very soul of any individual
who looked upon them. Everyone questioned where he got these images
from, even Willie himself.
As he was drawing perhaps one of his greatest paintings one day, a
peculiar feeling came over him as the images came to life within
his painting. They nipped and snarled at him. Willie, in fright,
jumped back from the painting and hid in the corner of the room.
They reached for him like an octopus, grabbing his painting arm,
which still held the paintbrush, and pulling it into the painting.
The painting swirled and twirled when the paintbrush grazed its
surface, like a rock piercing the water of a small pond, causing
ripples of colours to dance and abound throughout the room. The
paint melted and sloshed off the painting. Each drop with a mind
of it's own, swishing and swashing here and there, coating the
room with colors that danced with life and music.
Willie was afraid! The paint screamed a word with such force that
Willie felt the very life force pound within his soul, a word
that explained all, and forgotten in an instance. Willie, dazed,
was barely aware of his surroundings, barely aware of the paint
washing over him, of his very body transforming, and then
blackness.
3 THE JUNGLE ADVENTURE
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3.1 Find the exit
In this preview all you have to do is help Willie find the exit
sign that is located somewhere in the jungle. Of course you will
have to be carefull as some guys will do everything to make sure
you do not reach it.
4 GAME CONTROLS
--------------------------------------------------------------------
4.1 Joystick
The CX-40 joystick is not supported at all as it does not provide
enough controls.
4.2 Keyboard
Control, alternate, and the cursor keys are used to control Willie
when using the keyboard.
The left and right cursor keys are used to move Willie in the left
and right directions. Up and down when Willie is climbing. Down is
also used to make Willie duck.
The alternate key is used to make Willie jump, and the control key
to defend himself.
Although the keyboard is supported, I would recommend everyone
to buy an Atari Jaguar compatible Joypad for maximum control.
4.3 Joypad
The game can be controlled by an Atari Jaguar compatible joypad if
port A is used.
Use the stearing-cross to make Willie walk in the left and right
directions, climb, and duck.
The B button is used to make Willie jump and the A button to
defend himself.
5 THE NEW BEAT DEVELOPMENT MAILING LIST
--------------------------------------------------------------------
5.1 General information
The New Beat Development mailing is available to everyone
interested in high quality software for Atari compatible
computers. Updates on our software as well as new software is sent
out to all members of the list as soon as they are available.
As a member of the list you will also receive news and information
about our projects on a regular basis. If you are interested in
joining the list, please go on reading.
5.2 How to join
To join the mailing list, send an e-mail to dhedberg@algonet.se.
Please include the words "mailing list" in the message subject,
and be sure to give us your full name and e-mail address. Also do
not forget to state in what form you would like to receive binary
files, both UUEncoding and MIME-Encoding are supported.
If you at any time would like to be removed from the list, just
send the request to the same address.
6 HOW TO CONTACT NEW BEAT DEVELOPMENT
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By Mail:
New Beat Development
Bengtsheden 80
790 23 Svärdsjö
SWEDEN
By Internet e-mail:
Daniel Hedberg, dhedberg@algonet.se
Thomas Bergström, tb@kuai.se
Robert Cooke, rcook@cottagesoft.com
New Beat Development on the Web:
http://www.kuai.se/~dhedberg/
7 FINAL THANKS
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Finally we would like to thank you for your interest in this game.
If you like it, please purchase a copy of it when it is released.
Your support makes it possible for us, as well as other developers,
to continue developing high quality software for Atari compatible
computers.